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Jeffrey Thiry

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Jeffrey Thiry

Tech & Toys

Ramblings of an avid gamer… or how I juggle the games I play.

Considering how the semester is coming to an end, I take it that most readers would be preoccupied with more[…]

Tech & Toys

The year 1998 for video games… or the greatest year of video game releases.

Preface When looking back the catalogue of video games that were released from a year to year basis, one year[…]

Tech & Toys

The Legend of Zelda: Majora’s Mask… or Why I’m scared of looking at the sky

When I want to give people an example of atmosphere done right in games, I have a few go to’s,[…]

Tech & Toys

Monster Hunter, what’s that?… or why the words “plate” and “ruby” have a special place in my heart.

Perhaps you’ve seen some people on campus playing on their handheld 3DS-es and what you saw on the screen didn’t[…]

Tech & Toys

A Brief Summary of 3D Graphics in Video Games… or My polygon count is higher than yours

Why the move to 3D Graphics? Why not stick with good ol’ sprite-based graphics? It’s time a brief summary of[…]

Tech & Toys

What is Warhammer 40,000?… or Why I’m Excited for Dawn of War 3

This week I’ve prepared a very special writeup. It’s quite a long read, but I do hope you’ll enjoy it[…]

Tech & Toys

Watching the A.I. fight… or the reason I have “Enable Console” on in every game.

First off, I’d like to welcome back all the Monashians for the new semester here in Sunway. As we’re all[…]

Tech & Toys

Let’s talk about the new age of Boardgaming or there’s only so much I can take of Risk, Monopoly and Clue

This week let’s talk very briefly about board gaming. I could go on for ages on this topic, and frankly[…]

Tech & Toys

“Why Video Game Music Matters or Baba yetu, yetu uliye… “

Music is a powerful tool in video games, and that’s why it’s a shame when it isn’t used properly in some games I’ve played in the past. When used properly, having the appropriate music used in an appropriate way enables a game developer to add more value to the moment. Pretty self-explanatory isn’t it? This sort of thing was the basis of opera and musicals way back when, and a common tool in film-making as well, yet video games as a medium can do things a little differently. I want to cover just how powerful music can be in games by going over a few examples, and then I’ll try my best to explain why the music made the moment work.

Tech & Toys

Have you tried Interactive Fiction? or E, NW, x hole, take ball… You have been eaten by a Grue.

So, this week we delve into a topic that is close to my heart: Interactive Fiction. Now many of you reading this may not be familiar with what that term is, and I wouldn’t blame you for it. Interactive Fiction is a genre of computer games, one of the oldest there is. With the earliest example being the precursor game and the grandfather of all narrative computer games: Adventure (1976). They were a breakthrough in technology, because this came at a time when computers were in the form of mainframes- giant hulking pieces of machinery, and was the first time ever that a person could communicate with text to a computer, and the computer would communicate back by printing paragraphs indicating the consequences of your text.