Ever wanted to make your own game, or are just wonder of how to make good games in general? Then you have come to the right place!
I’ll be giving with you tips to make your games better, which I hope you find useful. With the first topic: Power Creep!
As video games these days continue to create better games, be it making the game run smoother or introducing new features into the game, designers often find themselves with the problem of balance power.
But what is Power Creep…?
The concept is based on the idea that element(s) in a game grow in power overtime as compared to the original element of the game. Take an example the famous trading card game: Magic: The Gathering.
The following chart is taken of mtgsalvation.com for the purpose of analyzing Power Creep. Note that the power (vertical) is slowly increasing over time (horizontal).
Cards that are hailed as “powerful” at the beginning of the game are now not even worth looking at today. The same can be said for the MMORPG, World of Warcraft. Pre-level dungeons back then get casted away by the new ones that give better loot and are overall faster to complete.
“But…” you ask, “Isn’t this normal for any in game in general?”
Well yes, but sometimes this will only
Another example can be se the online TCG, Hearthstone
Imagine if a new set came out, you want to test those new cards that caught your eye. But there was one problem, is it stronger than the most used card in that slot?
A 4-cost card like this makes many players to ask the question: “Is X better than Piloted Shredder?”. This means any 4-cost card in a future set has to be either stronger or can keep up with Piloted Shredder, who is already more powerful than most cards of the same cost.
Such an issue can cause limitations in future designs to control the power of certain aspects of the game.
So how do we fix this?
Tune in next week on how to deal with Power Creep!